enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Wikipedia:AutoWikiBrowser/User manual - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser/...

    If you know how this function works, please feel free to edit. Ignore {{bots}} and {{nobots}} — Checking this box will cause you to edit pages with {{bots}} and {{nobots}} tags on them. By default these pages are skipped. It's not recommended to activate this option. Empty page list on project changes — Editing and saving. Auto save edit box

  3. noclip.website - Wikipedia

    en.wikipedia.org/wiki/Noclip.website

    noclip.website is an online video game map viewer created in 2018, allowing visitors to browse a selection of datamined levels from several games and travel through them in noclip mode without being hindered by walls, objects or gravity. It therefore allows exploration in ways not intended by the game's developers, providing new insights into ...

  4. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  5. Wikipedia:Tools/Editing tools - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Tools/Editing_tools

    DotNetWikiBot has an option to review and change each edit in Microsoft Word before saving it to live wiki. DotNetWikiBot is a client API on .NET, intended for building bots for MediaWiki sites. DotNetWikiBot is a client API on .NET, intended for building bots for MediaWiki sites.

  6. Video game bot - Wikipedia

    en.wikipedia.org/wiki/Video_game_bot

    In video games, a bot or drone is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works differently from one written for a massively multiplayer online role-playing game (MMORPG).

  7. Wikipedia : Bots/Requests for approval/Lightbot 6

    en.wikipedia.org/wiki/Wikipedia:Bots/Requests...

    The guideline is stable and has existed in various forms for a long time. The three bot approvals resulted in thousands of edits over a long period. Here is a sample of 5,000 bot edits relating to the common units 'mile' and 'km'. Please can we move to a 50 edit trial? Lightmouse 17:19, 13 March 2011 (UTC) OK, how about a 20 edit trial then?

  8. OpenAI Five - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Five

    Each OpenAI Five bot is a neural network containing a single layer with a 4096-unit [18] LSTM that observes the current game state extracted from the Dota developer's API. . The neural network conducts actions via numerous possible action heads (no human data involved), and every head has meani

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]