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This work has been released into the public domain by its author, The Tango Desktop Project.This applies worldwide. In some countries this may not be legally possible; if so:
This is one of the largest collections of public domain images online (clip art and photos), and the fastest-loading. Maintainer vets all images and promptly answers email inquiries. Open Clip Art – This project is an archive of public domain clip art. The clip art is stored in the W3C scalable vector graphics (SVG) format.
This is an accepted version of this page This is the latest accepted revision, reviewed on 2 December 2024. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
Pictures for Sad Children is a 2007 webcomic, created by Simone Veil. [1] [2] [3] The webcomic, about a ghost named Paul, featured a spare and minimalist black-and-white artstyle and depressive, nihilistic themes. In 2012, Veil launched a highly successful Kickstarter campaign to publish a print collection of the webcomic. However, Veil was not ...
People deal with sadness in different ways, and it is an important emotion because it helps to motivate people to deal with their situation. Some coping mechanisms include: getting social support and/or spending time with a pet, [ 23 ] creating a list, or engaging in some activity to express sadness. [ 24 ]
The SAD PERSONS scale is an acronym utilized as a mnemonic device. It was first developed as a clinical assessment tool for medical professionals to determine suicide risk , by Patterson et al. [ 1 ] The Adapted-SAD PERSONS Scale was developed by Gerald A. Juhnke for use with children in 1996.
In October 2018, a Wojak with a gray face, pointy nose and blank, emotionless facial expression, dubbed "NPC Wojak", became a popular visual representation for people who cannot think for themselves or make their own decisions, comparing them to non-player characters – computer-automated characters within a video game.