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Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.
One solution using the even-odd rule is to transform (complex) polygons into simpler ones that are even-odd-equivalent before the intersection check. [11] This, however, is computationally expensive. It is less expensive to use the fast non-zero winding number algorithm, which gives the correct result even when the polygon overlaps itself.
Dynamic texture ( sometimes referred to as temporal texture) is the texture with motion which can be found in videos of sea-waves, fire, smoke, wavy trees, etc. [1] [2] Dynamic texture has a spatially repetitive pattern with time-varying visual pattern. [3]
Using the formulas for simple polygons, we allow that particular regions within the polygon may have their area multiplied by a factor which we call the density of the region. For example, the central convex pentagon in the center of a pentagram has density 2.