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  2. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    1440p video mastered from 4:3 ratio content can be displayed with 1920×1440 or higher resolution such as QXGA or 2304×1440 with scaling, windowboxing, or pillarboxing. Widescreen 16:9 aspect ratio 1440p requires 2560×1440 ( WQHD ) resolution, possible with WQXGA , 2560×1920, or higher resolution with letterboxing , scaling, or windowboxing.

  3. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    4:3 1 bpp for TT. SXGA: Super Extended Graphics Array A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens ...

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The resolution 3440 × 1440 is equivalent to QHD (2560 × 1440) extended in width by 34%, giving it an aspect ratio of 43:18 (2.3 8:1, or 21.5:9; commonly marketed as simply "21:9"). The first monitor to support this resolution was the 34-inch LG 34UM95-P. [ 32 ] This monitor was first released in Germany in late December 2013, before being ...

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Stretch refers to a behaviour where the FOV is not adjusted at all, and the image is simply stretched to fill the screen. This method causes significant distortion if used on an aspect ratio different from the one the FOV was originally calibrated for, and is mostly found in games made when most displays had a 4:3 aspect ratio. [14]

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    4:3 (1. 3:1) 1024×768, 1600×1200 The standard aspect ratio for computer software, videogames, and analog video until the 2000s, as well as for early 35 mm film. Used on some modern devices such as the iPad. 3:2 (1.5:1) 2160×1440, 2560×1700 †, 3000x2000, 1500x1000 Used in some portable PCs since the early 2010s.

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    mail.aol.com

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  9. Widescreen - Wikipedia

    en.wikipedia.org/wiki/Widescreen

    Typically, devices decoding Digital Standard-Definition pictures can be programmed to provide anamorphic widescreen formatting, for 16:9 sets, and formatting for 4:3 sets. Pan-and-scan mode can be used on 4:3 if the producers of the material have included the necessary panning data; if this data is absent, letterboxing or centre cut-out is used.