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  2. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  4. Treasure Mountain! - Wikipedia

    en.wikipedia.org/wiki/Treasure_Mountain!

    In 1994, a version with enhanced sound and graphics was released on CD-ROM. [1] In 1997 an updated version of the game was released on CD-ROM (version 2.0 Mac/2.01 Win) with even better graphics. Treasure Mountain! was later released in a software bundle package with both Treasure Cove! and Treasure Galaxy! under the name Treasure Trio!. This ...

  5. Category:Puzzle video games - Wikipedia

    en.wikipedia.org/wiki/Category:Puzzle_video_games

    Puzzle games require the player to solve logic problems or even navigate complex locations such as mazes. Many puzzle games, such as Tetris , combine simple puzzles with time pressure and can rely more on hand-eye coordination and quick reflexes than on logic or lateral thinking .

  6. Action-adventure game - Wikipedia

    en.wikipedia.org/wiki/Action-adventure_game

    An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, classical adventure games have situational problems for the player to explore and solve to complete a storyline, involving little to no action. If there is action, it is generally confined to isolated ...

  7. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    Problem Solving Through Recreational Mathematics is based on mathematics courses taught by the authors, who were both mathematics professors at Temple University. [1] [2] It follows a principle in mathematics education popularized by George Pólya, of focusing on techniques for mathematical problem solving, motivated by the idea that by doing mathematics rather than being told about its ...

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Lights Out (game) - Wikipedia

    en.wikipedia.org/wiki/Lights_Out_(game)

    In addition, they found that N 1 and N 2 can be used to find three additional solutions from a solution, and that these four solutions are the only four solutions (excluding redundant moves) to the starting given configuration. These four solutions are X, X + N 1, X + N 2, and X + N 1 + N 2 where X is a solution to the starting given ...