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  2. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    Marcin Pieprzowski, a QA for The Witcher 3: Wild Hunt, noted that during testing a door that would unlock after a boss was defeated, 12 different scenarios were discovered that would cause the door to not unlock when it was supposed to. Stephan Hövelbrinks noted that many Assassin's Creed games solve the problem by omitting doors entirely. [10]

  3. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]

  4. Category:Puzzle video games - Wikipedia

    en.wikipedia.org/wiki/Category:Puzzle_video_games

    Puzzle games require the player to solve logic problems or even navigate complex locations such as mazes. Many puzzle games, such as Tetris , combine simple puzzles with time pressure and can rely more on hand-eye coordination and quick reflexes than on logic or lateral thinking .

  5. List of puzzle video games - Wikipedia

    en.wikipedia.org/wiki/List_of_puzzle_video_games

    Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.

  6. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  7. Joan Didion, 'Goodbye to All That' and the struggle to see ...

    www.aol.com/news/joan-didion-goodbye-struggle...

    What we learned by rereading Joan Didion's ruthlessly honest "Goodbye to All That," the quintessential essay about leaving New York.

  8. Gen Zers are waving goodbye to ‘soul-sucking’ 9-to-5 jobs as ...

    www.aol.com/finance/gen-z-waving-goodbye-soul...

    You may remember that TikTok video of a young woman crying over her “crazy” nine-to-five schedule—described as “Gen Z girl finds out what a real job is like”—which went viral last year.

  9. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    The box art for the compilation of Sesame Street A-B-C and 1-2-3. Sesame Street A-B-C and 1-2-3 are two educational video games for the NES. They were re-released as a compilation cartridge titled Sesame Street A-B-C & 1-2-3. Sesame Street A-B-C. Sesame Street A-B-C is an educational Nintendo game featuring two educational video games.