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Windows Embedded Industry, formerly Windows Embedded POSReady and Windows Embedded for Point of Service (WEPOS), is an operating system developed by Microsoft as part of its Windows Embedded family of products. [13]
The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector. In September 2010, the first 25 OGD1 boards were made available for grant application and purchase. [105] The Milkymist system on a chip, targeted at embedded graphics instead of desktop computers, supports a VGA output, a limited vertex shader and a 2D texturing ...
The Embedded Wizard Studio is distributed by TARA Systems GmbH or its distributors as a per-developer license. The license consists of two parts: The Embedded Wizard Studio (i.e. the IDE), to develop graphical user interfaces (GUIs) on your Windows PC, and the Embedded Wizard Platform Package, which acts as an abstraction layer to the used embedded system, graphical subsystem and (RT)OS (if any).
The Embedded Configurable Operating System (eCos) is a free and open-source real-time operating system intended for embedded systems and applications which need only one process with multiple threads. It is designed to be customizable to precise application requirements of run-time performance and hardware needs.
Windows Embedded Compact (previously known as Windows Embedded CE or Windows CE) [11] is the variant of Windows Embedded for very small computers and embedded systems, including consumer electronics devices like set-top boxes and video game consoles. Windows Embedded Compact is a modular real-time operating system with a specialized kernel that ...
The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI. The Graphics Device Interface ( GDI ) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers .
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
A computer draws on its display by writing a bitmapped representation of the graphics into a special portion of its memory known as video memory. Without any hardware overlays, only one chunk of video memory exists which all applications must share - and the location of a given application's video memory moves whenever the user changes the ...