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A longest path between two given vertices s and t in a weighted graph G is the same thing as a shortest path in a graph −G derived from G by changing every weight to its negation. Therefore, if shortest paths can be found in −G, then longest paths can also be found in G. [4]
An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...
There is a famous theorem in graph theory that says that if every vertex has degree >= n/2, then the diameter of G (the longest path between any two nodes) <= 2. See also: Distance (graph theory) Theorem 2 (a) The number of edges in a highly connected graph is quadratic.
Graph.Edges(u, v) returns the length of the edge joining (i.e. the distance between) the two neighbor-nodes u and v. The variable alt on line 14 is the length of the path from the source node to the neighbor node v if it were to go through u. If this path is shorter than the current shortest path recorded for v, then the distance of v is ...
Conversely, if H has an induced path or cycle of length k, any maximal set of nonadjacent vertices in G from this path or cycle forms an independent set in G of size at least k/3. Thus, the size of the maximum independent set in G is within a constant factor of the size of the longest induced path and the longest induced cycle in H.
A three-dimensional hypercube graph showing a Hamiltonian path in red, and a longest induced path in bold black. In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges).
A bipartite graph may be oriented from one side of the bipartition to the other. The longest path in this orientation has length one, with only two vertices. Conversely, if a graph is oriented without any three-vertex paths, then every vertex must either be a source (with no incoming edges) or a sink (with no outgoing edges) and the partition of the vertices into sources and sinks shows that ...
Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.