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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, saving throws are explicitly tied to the ability scores, and carry their names, resulting in six categories of saves. A saving throw is performed similarly to a skill check, with a d20 roll result added to the relevant ability modifier and, if applicable, the proficiency bonus. [12]

  3. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    Characters gain proficiencies by way of "non-weapon proficiency slots", which can be used towards a variety of secondary skills. This book also provides rules on actions such as how well characters aside from thieves climb walls and trees, distances that characters can jump, and the length of time characters can hold their breath.

  4. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  5. British Constitution (card game) - Wikipedia

    en.wikipedia.org/wiki/British_Constitution_(card...

    This is the only way cards from the stock enter the game. Furthermore, cards from the stock cannot be played directly to the foundations. If no more spaces appear in Row 4 with cards still undealt from the stock, the game is lost. [1] The game is won when all cards are built in the foundations up to jacks. [1]

  6. Glossary of patience terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_patience_terms

    The cards thus paired are thrown aside and, if the player is able, under the limitations of the particular game, to throw out all the cards in this way, the game is won. A third object is to throw out or dispose of any two cards which together form a particular number, say eleven or thirteen–the player's success, as before, depending on being ...

  7. Set (card game) - Wikipedia

    en.wikipedia.org/wiki/Set_(card_game)

    Set (stylized as SET or SET!) is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). [2]

  8. Education savings accounts used at religious schools violate ...

    www.aol.com/education-savings-accounts-used...

    This essay is adapted from a 2024 analysis published as "Tax-Funded Education Savings Account Payments to Religious Schools Violate State Constitution Compulsion Guarantees: The Iowa Example ...

  9. Dungeon! - Wikipedia

    en.wikipedia.org/wiki/Dungeon!

    Dave Megarry leading a session of Dungeon! at Gary Con, using the original published edition.. The original edition of the game featured the rulebook, a folding vinyl cloth gameboard, four colors of Parcheesi-style playing pieces (white, blue, red, and green), a pair of six-sided dice, and an assortment of color-coded monster and treasure cards for the six levels of the dungeon.