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  2. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.

  3. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    HDR10+, also known as HDR10 Plus, is an HDR video format announced on 20 April 2017. [21] It is the same as HDR10 but with the addition of a system of dynamic metadata developed by Samsung. [ 22 ] [ 23 ] [ 24 ] It is free to use for content creators and has a maximum $10,000 annual license for some manufacturers. [ 25 ]

  4. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.

  5. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High-dynamic-range formats for image and video files are able to store more dynamic range than traditional 8-bit gamma formats. These formats include: HDR formats that can be used for both storage and transmission to HDR displays, such as: For video: HDR10; HDR10+ Dolby Vision; HLG (backwards compatible with SDR displays) For images:

  6. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  8. Free video - Wikipedia

    en.wikipedia.org/wiki/Free_video

    Free video is used extensively on Wikipedia, and is also the exclusive type of video content stored on the Wikimedia Commons. While Wikipedia allows for the uploading of fair use video (only in Ogg Theora format), the Wikimedia Commons strictly forbids the uploading of fair use video or any video containing depiction of symbols or other content that is prior licensed under a proprietary license.

  9. Category:High dynamic range - Wikipedia

    en.wikipedia.org/wiki/Category:High_dynamic_range

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