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  2. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    As an example, a TV may be advertised as "240 Hz", which would mean one of two things: The TV can natively display 240 frames per second, and perform advanced motion interpolation which inserts between 2 and 8 new frames between existing ones (for content running at 60 FPS to 24 FPS, respectively). For active 3D, this framerate would be halved.

  3. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  4. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    11 = 16:9 (Versions prior to 1.3 defined 00 as 1:1.) Bits 5–0: Vertical frequency, datavalue + 60 (60–123 Hz) 40-41: Standard timing 2 42-43: Standard timing 3 44-45: Standard timing 4 46-47: Standard timing 5 48-49: Standard timing 6 50-51: Standard timing 7 52-53: Standard timing 8 54–125 Display timing descriptor followed by display ...

  5. Windows 11, version 22H2 - Wikipedia

    en.wikipedia.org/wiki/Windows_11,_version_22H2

    The fourth component update to Windows 11, version 22H2, codenamed "Moment 4", [7] was released on September 26, 2023, with build 22621.2361 and several further changes: [16] [17] The availability of Copilot in Windows (in preview) New preview flyout when hovering over files under the Recommended section on the Start menu

  6. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    When the overall interlaced framerate is 60 frames per second, a pixel (or more critically for e.g. windowing systems or underlined text, a horizontal line) that spans only one scanline in height is visible for the 1/60 of a second that would be expected of a 60 Hz progressive display - but is then followed by 1/60 of a second of darkness ...

  7. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    [11] In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).

  8. 16K resolution - Wikipedia

    en.wikipedia.org/wiki/16K_resolution

    Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]

  9. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]