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  2. Anytime algorithm - Wikipedia

    en.wikipedia.org/wiki/Anytime_algorithm

    An anytime algorithm uses many well defined quality measures to monitor progress in problem solving and distributed computing resources. [2] It keeps searching for the best possible answer with the amount of time that it is given. [5] It may not run until completion and may improve the answer if it is allowed to run longer. [6]

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In a system supporting parallel message passing but not pipelining, the message sends x <- a() and y <- b() in the above example could proceed in parallel, but the send of t1 <- c(t2) would have to wait until both t1 and t2 had been received, even when x, y, t1, and t2 are on the same remote machine. The relative latency advantage of pipelining ...

  4. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [ 1 ]

  5. Linear temporal logic - Wikipedia

    en.wikipedia.org/wiki/Linear_temporal_logic

    In logic, linear temporal logic or linear-time temporal logic [1] [2] (LTL) is a modal temporal logic with modalities referring to time. In LTL, one can encode formulae about the future of paths , e.g., a condition will eventually be true, a condition will be true until another fact becomes true, etc.

  6. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    A simple way to understand wait (P) and signal (V) operations is: wait: Decrements the value of the semaphore variable by 1. If the new value of the semaphore variable is negative, the process executing wait is blocked (i.e., added to the semaphore's queue). Otherwise, the process continues execution, having used a unit of the resource.

  7. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    This creates a situation where x will never be greater than 5, since at the start of the loop code, x is assigned the value of 1 (regardless of any previous value) before it is changed to x + 1. Thus the loop will always result in x = 2 and will never break. This could be fixed by moving the x = 1 instruction outside the loop so that its ...

  8. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    This behavior limits performance for non-pipelined stop-and-wait request-response application protocol such as HTTP with persistent connection. [ 9 ] Minshall's modification to Nagle's algorithm makes it such that the algorithm always sends if the last packet is full-sized , only waiting for an acknowledgement when the last packet is partial.

  9. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.