Search results
Results from the WOW.Com Content Network
OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
exceeding requirements of OpenGL 2.0 and up to DirectX 10.1 Shader Model 4.1; licensed to Allwinner Technology, Apple Inc, Sony, Ingenic Semiconductor, Intel, Nokia, Renesas, NEC, TI, MediaTek, NXP Semiconductors, Realtek, Rockchip Samsung, Sigma Designs, SigmaTel, SiRF, SiS and others; size from 2.6 mm² to 12.5 mm² (@65 nm)
Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please improve ...
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.
Verse is designed to interact with Fortnite Creative's existing devices system. As of June 2024, UEFN remains the only way to interpret, parse, compile or run Verse code; plans to implement the language into the release of Unreal Engine 6 have been discussed.
Amazon Luna is a cloud gaming platform developed and operated by Amazon. [1] [2] [3] The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android.
According to Oculus VR, the technology requirements to achieve this visceral reaction are low-latency and precise tracking of movements. [6] [7] [8] Michael Abrash gave a talk on VR at Steam Dev Days in 2014. [9] According to the VR research team at Valve, all of the following are needed to establish presence. A wide field of view (80 degrees ...