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Only Ubuntu (with Bash as the default shell) was supported. WSL beta was also called "Bash on Ubuntu on Windows" or "Bash on Windows". WSL was no longer beta in Windows 10 version 1709 (Fall Creators Update), released on October 17, 2017. Multiple Linux distributions could be installed and were available for install in the Windows Store. [11]
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
VirtualGL (VGL) is an open-source software package that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware in a dedicated server and sends the rendered output to a client located elsewhere on the network. [1]
CorePure64 is a port of "Core" to the x86_64 architecture. 64-bit kernel and 64-bit extensions. [ 6 ] dCore (12 MB) is a core made from Debian or Ubuntu compatible files that uses import and the SCE package format , [ 7 ] a self-contained package format for the Tiny Core distribution since 5.x series.
This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible. Mesa 3D is the only free and open-source implementation of OpenGL, OpenGL ES, OpenVG, GLX, EGL and OpenCL.
OpenGL 3.3+ is supported for OpenSWR since Mesa 17.1. VirGL is a Rasterizer for Virtual machines implemented in Mesa 11.1 since 2015 with OpenGL 3.3 support and showed in Mesamatrix since Mesa 18. In actual new Mesa 18.2 it supports more than the others with OpenGL 4.3 and OpenGL ES 3.2. About 80% of OpenGL 4.4 and 4.5 features are also now ready.
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
OpenGL ES 1.0 was released publicly July 28, 2003. OpenGL ES 1.0 is based on the original OpenGL 1.3 API, with much functionality removed and a little bit added. One significant difference between OpenGL and OpenGL ES is that OpenGL ES removed the need to bracket OpenGL library calls with glBegin and glEnd.