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Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease of being able to distribute games for free, via torrenting or websites offering direct download ...
Digital distributor GOG.com (formerly Good Old Games) specializes in PC video games and has a strict non-DRM policy. [50] Baen Books and O'Reilly Media, dropped DRM prior to 2012, when Tor Books, a major publisher of science fiction and fantasy books, first sold DRM-free e-books. [51] The Axmedis project completed in 2008.
The unregistered versions of HyperCam 1, HyperCam 2 and HyperCam 3 apply a digital watermark to the upper-left corner of each recorded file and will ask the user to register on every startup. Base registration, which costs $39.95, will eliminate this watermark. In 2015, Hyperionics made HyperCam 2 available for free for "worldwide use". [3]
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Watermarks present an issue when archival videos are used for a documentary that strives to create a coherent story. In some cases, watermarks are blurred or digitally removed if possible to clean up the picture. In the absence of visually perceptible watermarks content control can be ensured with visually imperceptible digital watermarks. [2]
Fraps is proprietary and commercial software, but it is free to use for frame rate display and benchmarking, and free to use with limitations for video capture (30 second time limit, watermark) and screen capture (BMP format only).
Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM, and began developing the software in 2014.
Games created in all editions may be published with the exception of Team editions. The Free edition has WED level editor, the shadow mapping compiler and the game template system that allows 'clicking together' games from prefabricated scripts and components. Scripts are compiled at runtime and there is a watermark on the game screen.
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