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A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]
In the geometry of plane curves, a vertex is a point of where the first derivative of curvature is zero. [1] This is typically a local maximum or minimum of curvature, [ 2 ] and some authors define a vertex to be more specifically a local extremum of curvature. [ 3 ]
A graph with three vertices and three edges. A graph (sometimes called an undirected graph to distinguish it from a directed graph, or a simple graph to distinguish it from a multigraph) [4] [5] is a pair G = (V, E), where V is a set whose elements are called vertices (singular: vertex), and E is a set of unordered pairs {,} of vertices, whose elements are called edges (sometimes links or lines).
The convex hull of any nonempty subset of the n + 1 points that define an n-simplex is called a face of the simplex. Faces are simplices themselves. In particular, the convex hull of a subset of size m + 1 (of the n + 1 defining points) is an m-simplex, called an m-face of the n-simplex.
An altitude of a triangle is a straight line through a vertex and perpendicular to the opposite side. This opposite side is called the base of the altitude, and the point where the altitude intersects the base (or its extension) is called the foot of the altitude. [23] The length of the altitude is the distance between the base and the vertex.
Vertex (geometry), a point where two or more curves, lines, or edges meet; Vertex (computer graphics), a data structure that describes the position of a point; Vertex (curve), a point of a plane curve where the first derivative of curvature is zero; Vertex (graph theory), the fundamental unit of which graphs are formed
Graphs as defined in the two definitions above cannot have loops, because a loop joining a vertex to itself is the edge (for an undirected simple graph) or is incident on (for an undirected multigraph) {,} = {} which is not in {{,},}. To allow loops, the definitions must be expanded.
For every vertex one can define a vertex figure, which describes the local structure of the polyhedron around the vertex. Precise definitions vary, but a vertex figure can be thought of as the polygon exposed where a slice through the polyhedron cuts off a vertex. [8]