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Most D6 System games use the resolution system described above, which is sometimes called The D6 Classic System, though some variants exist. In one variant, The Legend System, instead of adding the die totals up, the dice showing 3, 4, 5 or 6 are each counted as a success. Use of a skill requires rolling a certain number of such successes.
Dice pool systems generally use a single size of die, the most common being six-or ten-sided dice (d6s or d10s), though in some games a character's Attributes or Skills may determine the size of the dice in the pool, as well as their number (such as Deadlands). While such games may require different sized dice for different rolls, the dice in a ...
1d6×5 or 5×d6 means "roll one 6-sided die, and multiply the result by 5." 3d6×10+3 means "roll three 6-sided dice, add them together, multiply the result by 10, and then add 3." Multiplication can also mean repeating throws of similar setup (usually represented by the letter "x", rather than the multiplication symbol):
Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .
Melee is a game of arena combat in which each player generates their character by purchasing Strength, Dexterity and even equipment as part of a point-based character creation system, and then these characters fight using a tactical combat system involving six-sided dice. [1]: 79 A megahex polygon as used to map missile ranges in Melee.
Hero System Rulesbook is the basic rulebook that presents a role-playing system used by all Hero Games products. [1] It uses a simplified game mechanic using primarily six-sided dice to main attributes and skill challenges, a hex grid for maps, and a "point-buy" system for buying skills and powers.
The same Good attribute would be considered Poor if you were to roll three minus sides and one blank. The same dice roll can be achieved with six-sided dice, treating a 1 or 2 as [−], a 3–4 as [ ] and a 5–6 as [+]. There are also several alternative dice systems available that use ten-sided dice, coins, or playing cards.
Most actions are resolved by rolling three six-sided dice (3d6), trying to roll below a certain number, usually a skill. GURPS uses a point-based character creation system; characters are represented by four basic stats (Strength, Dexterity, IQ and Health), and players can buy any number of advantages, disadvantages, perks, quirks and skills. [1]
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