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  2. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap created with Terragen The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.

  4. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

  5. Heightmaps - Wikipedia

    en.wikipedia.org/?title=Heightmaps&redirect=no

    This page was last edited on 1 December 2008, at 15:15 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Grome - Wikipedia

    en.wikipedia.org/wiki/Grome

    Graphite is a real-time outdoor rendering library created by Grome developers to allow easy integration of Grome scenes into any 3D engine and graphical application. The renderer is designed to be flexible and supports DirectX rendering API. It is offered for free in binary form for non-commercial usage for all Grome clients, while paid ...

  7. Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Mercator_projection

    Mercator projection of the world between 85°S and 85°N. Note the size comparison of Greenland and Africa. The Mercator projection with Tissot's indicatrix of deformation. Mercator 1569 world map (Nova et Aucta Orbis Terrae Descriptio ad Usum Navigantium Emendate Accommodata) showing latitudes 66°S to 80°N.

  8. Miller cylindrical projection - Wikipedia

    en.wikipedia.org/wiki/Miller_cylindrical_projection

    A Miller projection of the Earth. Miller projection with 1,000 km indicatrices of distortion. The Miller cylindrical projection is a modified Mercator projection, proposed by Osborn Maitland Miller in 1942.

  9. AuthaGraph projection - Wikipedia

    en.wikipedia.org/wiki/AuthaGraph_projection

    An approximation of the AuthaGraph projection. AuthaGraph is an approximately equal-area world map projection invented by Japanese architect Hajime Narukawa [1] in 1999. [2] The map is made by equally dividing a spherical surface into 96 triangles, transferring it to a tetrahedron while maintaining area proportions, and unfolding it in the form of a rectangle: it is a polyhedral map projection.