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Final Fantasy X-2 [a] is a 2003 role-playing video game developed and published by Square for the PlayStation 2.Unlike most Final Fantasy games, which use self-contained stories and characters, X-2 continues the story of Final Fantasy X (2001).
Final Fantasy XII sold more than 1,764,000 copies in its first week in Japan, almost equaling the sales of Final Fantasy X in its first week. [139] A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release. [140]
Square Enix Holdings Co., Ltd. [b] is a Japanese multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing game franchises, such as Final Fantasy, Dragon Quest and Kingdom Hearts, among numerous others.
A King's Tale: Final Fantasy XV: Action Empty Clip Studios: Square Enix Mar 1, 2017: Mar 1, 2017: Mar 1, 2017: Akita Oga Mystery Guide: The Frozen Silverbell Flower: Adventure Happymeal Flyhigh Works Mar 18, 2021: Unreleased Unreleased Alaloth: Champions of The Four Kingdoms: Action role-playing Gamera Gamera Unreleased TBA TBA Alan Wake Remastered
Windows PC PS2 PS3 PS4 PS5 PSP Vita Switch Others Ref. 4x4 Evolution: Dreamcast Windows PC Capcom vs. SNK 2: Millionaire Fighting 2001: Dreamcast PS2 [247] Dawn of the Breakers: Steam Switch iOS, Android [248] Dead Star: Windows PC PS4 [249] Dust 514: Windows PC PS3 [250] Eve Online: Windows PC PS3 [250] Final Fantasy XI: XB360 Windows PC PS2 ...
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) in Square Enix's Final Fantasy series, developed as a spiritual successor to Final Fantasy XI. The game was released for Microsoft Windows on September 30, 2010, with plans for a PlayStation 3 port.
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.Set 17 years after Final Fantasy IV, The After Years follows the original cast and their descendants in episodic tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the ...
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.