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[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.
Chocobo Racing; City Bomber; Cobra Triangle; Combat Cars; Command & Conquer: Renegade; Crackdown (video game) Crash 'N Burn (1993 video game) Crash 'n' Burn (2004 video game) Crash Nitro Kart; Crash Tag Team Racing; Crash Team Racing; Crash Team Racing Nitro-Fueled; Crashday; CrimeWave; Critical Depth (video game) Crossout; Cyber Sled
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]
Suzuki's team at Sega followed it with hydraulic motion simulator cabinets for later racing games, such as Out Run in 1986. [33] In 1986, Konami released WEC Le Mans, an early car driving simulator based on the 24 Hours of Le Mans. It attempted to realistically simulate car driving, with the car jumping up and down, turning back and forth, and ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
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