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  2. List of space flight simulation games - Wikipedia

    en.wikipedia.org/wiki/List_of_space_flight...

    This is a sourced index of commercial space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.

  3. Space flight simulation game - Wikipedia

    en.wikipedia.org/wiki/Space_flight_simulation_game

    The game/program SpaceEngine includes a realistic space flight simulator within its full scale representation of the universe (including both real and procedurally generated astronomical objects), utilizing realistic orbital mechanics and an atmospheric model for certain flyable shuttles.

  4. Category:Realistic space simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Realistic_space...

    Space simulators based on newtonian physics, system simulation and realistic astronautics and rocket performance. Pages in category "Realistic space simulators" The following 9 pages are in this category, out of 9 total.

  5. Battleships Forever - Wikipedia

    en.wikipedia.org/wiki/Battleships_Forever

    Battleships Forever is an IGF award-nominated [2] freeware real-time tactics video game set in a futuristic space environment inspired by Warning Forever.While still in beta phase, [3] there is no further development by the author.

  6. Space Battleship Yamato - Wikipedia

    en.wikipedia.org/wiki/Space_Battleship_Yamato

    Space Battleship Yamato was a 1985 Japanese exclusive Laserdisc video game designed by Taito which was based on the television series of the same name. [39] [40] [41] Game Machine listed Space Battleship Yamato on their August 1, 1985 issue as being the second most-successful upright/cockpit arcade unit of the month. [42]

  7. Fragile Allegiance - Wikipedia

    en.wikipedia.org/wiki/Fragile_Allegiance

    Fragile Allegiance was marketed as an intense deep space real-time strategy game complete with complex face-to-face diplomacy. [10] It was the first game to use Gremlin Interactive's facial motion capture technology which allowed for highly detailed and realistic looking alien ambassadors, giving depth and adding atmosphere to the games ...

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