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  2. Tilt Brush - Wikipedia

    en.wikipedia.org/wiki/Tilt_Brush

    In the Fast Company article about Tilt Brush, [11] one of the creators said that the idea of drawing in 3D space came from a chess game prototype: “There was a happy accident. Tilt Brush came out of an experiment with a virtual reality chess prototype, where we accidentally started painting the chess pieces in the air, and it was incredible”.

  3. Mark Kistler - Wikipedia

    en.wikipedia.org/wiki/Mark_Kistler

    The show demonstrated to viewers techniques on how to Draw-In-3D and having fun while doing it. In 2010 Mark was awarded an Emmy for the series for "teaching kids to draw in 3-D while imparting messages of self-esteem, and appreciation for literature, science, classic art and the environment. [4]

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    3D models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D ...

  5. Tinkercad - Wikipedia

    en.wikipedia.org/wiki/Tinkercad

    Tinkercad is a free-of-charge, online 3D modeling program that runs in a web browser. [1] Since it became available in 2011 it has become a popular platform for creating models for 3D printing as well as an entry-level introduction to constructive solid geometry in schools.

  6. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was.

  7. Box modeling - Wikipedia

    en.wikipedia.org/wiki/Box_modeling

    Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model.

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