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Activity diagrams [1] are graphical representations of workflows of stepwise activities and actions [2] with support for choice, iteration, and concurrency. In the Unified Modeling Language, activity diagrams are intended to model both computational and organizational processes (i.e., workflows), as well as the data flows intersecting with the related activities.
This view includes sequence diagrams, activity diagrams and state machine diagrams. UML models can be exchanged among UML tools by using the XML Metadata Interchange (XMI) format. In UML, one of the key tools for behavior modeling is the use-case model, caused by OOSE. Use cases are a way of specifying required usages of a system.
The other notation elements for interaction overview diagrams are the same as for activity diagrams. These include initial, final, decision, merge, fork and join nodes. The two new elements in the interaction overview diagrams are the "interaction occurrences" and "interaction elements." [4]
An activity diagram, with the activity "Cooking Spaghetti" outlined with an "Activity frame" An activity in Unified Modeling Language (UML) is a major task that must take place in order to fulfill an operation contract. The Student Guide to Object-Oriented Development defines an activity as a "sequence of activities that make up a process."
No restrictions actually appear to exist on the possible structure of EPCs, but nontrivial structures involving parallelism have ill-defined execution semantics; in this respect they resemble UML activity diagrams. Several scientific articles are devoted to providing well-defined execution semantics for general event-driven process chains.
The state diagram from Figure 2 is an example of an extended state machine, in which the complete condition of the system (called the extended state) is the combination of a qualitative aspect—the state variable—and the quantitative aspects—the extended state variables. The obvious advantage of extended state machines is flexibility.
In addition, the precedence diagram method (PDM), or activity-on-node (AON), is often favored over ADM. [2] ADM network drawing technique the start and end of each node or event is connected to an arrow. The start of the arrow comes out of a node while the tip of the arrow goes into a node.
The Activity-on-Node (AON) technique uses nodes to represent individual project activities and path arrows to designate the sequence of activity completion. [2] Nodes are labelled using information pertaining to the activity. According to Project Management, nodes should at least display the following information: [3] Identifier; Descriptive label