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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A direction in (n + 1)-dimensional space will be a unit magnitude vector, which we may consider a point on a generalized sphere, S n. Thus it is natural to describe the rotation group SO(n + 1) as combining SO(n) and S n. A suitable formalism is the fiber bundle, (+),

  4. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    Here α, β, γ are the direction cosines and the Cartesian coordinates of the unit vector | |, and a, b, c are the direction angles of the vector v. The direction angles a, b, c are acute or obtuse angles, i.e., 0 ≤ a ≤ π, 0 ≤ b ≤ π and 0 ≤ c ≤ π, and they denote the angles formed between v and the unit basis vectors e x, e y, e z.

  5. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    The index finger points in the direction of the velocity vector v. The middle finger points in the direction of the magnetic field vector B. The thumb points in the direction of the cross product F. For example, for a positively charged particle moving to the north, in a region where the magnetic field points west, the resultant force points up ...

  6. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  7. Curl (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Curl_(mathematics)

    In 3 dimensions the curl of a vector field is a vector field as is familiar (in 1 and 0 dimensions the curl of a vector field is 0, because there are no non-trivial 2-vectors), while in 4 dimensions the curl of a vector field is, geometrically, at each point an element of the 6-dimensional Lie algebra ().

  8. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The Rodrigues vector (sometimes called the Gibbs vector, with coordinates called Rodrigues parameters) [3] [4] can be expressed in terms of the axis and angle of the rotation as follows: = ^ ⁡ This representation is a higher-dimensional analog of the gnomonic projection , mapping unit quaternions from a 3-sphere onto the 3-dimensional pure ...

  9. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    If the 4th component of the vector is 0 instead of 1, then only the vector's direction is reflected and its magnitude remains unchanged, as if it were mirrored through a parallel plane that passes through the origin. This is a useful property as it allows the transformation of both positional vectors and normal vectors with the same matrix.