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Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.
Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]
Counter-Strike (video game) From an alternative name : This is a redirect from a title that is another name or identity such as an alter ego, a nickname, or a synonym of the target, or of a name associated with the target.
Half-Life: Counter-Strike sold 4.2 million units standalone by the same time, while its remake, Counter-Strike: Source was bundled with every sold retail copy of Half-Life 2. [48] Forbes reported that, including digital sales, Half-Life 2 had sold over 12 million copies by February 2011.
Among popular Counter-Strike maps are levels listed by Valve as "Active Duty." Such maps are considered the most balanced and competitive by Valve and are used in nearly all competitive Counter-Strike: Global Offensive tournaments. [1] The list of Active Duty maps changes occasionally, normally by replacing just one map at a time.
The final significant update to the original Counter-Strike game was version 1.6 in 2003, and so the game became known as Counter-Strike 1.6 ("CS 1.6"). 2001 Winter CPL Counter-Strike tournament. In 2002, the World Cyber Games became the next tournament to host competitive Counter-Strike, followed by the Electronic Sports World Cup in 2003 ...
The organization's international Counter-Strike success came when they signed on the players of the successful Swedish Counter-Strike clan Ninjas in Pyjamas. In 2003, SK Gaming became the first electronic sports organization to contract players, beginning with the SK Sweden Counter-Strike squad. [3]