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card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice; applying the theory of vacant places; applying percentages and probabilities
N W E S ♠ ♥ A ♥ Q J 10 ♦ — ♦ ♣ — ♣ — South to lead ♠ 4 ♥ 2 ♦ — ♣ A South needs all three remaining tricks in a notrump contract. South leads the squeeze card, the ♣ A, and West is squeezed in hearts and spades. If West discards the ♥ A, North's ♥ K becomes a winner. If West discards either spade, North's ♠ J becomes a winner. Note the following features of ...
A winkle squeeze is a rare squeeze/endplay in contract bridge in which a trick is offered to the defenders but whichever wins the trick is then endplayed. Often one defender would be forced to offer a finesse or ruff and discard while the other could overtake and thereby promote a trick in that suit for declarer.
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships , [ 1 ] with partners sitting opposite each other around a table.
The Devil's Coup is a declarer play in contract bridge that prevents the defense from taking an apparently natural trump trick – often called "the disappearing trump trick". [ 1 ] Example
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In the card game of bridge, the unusual notrump [1] is a conventional overcall showing a two-suited hand. It was originally devised by Al Roth in 1948 with Tobias Stone, [2] to show the minor suits after the opponents opened in a major. The convention concept is now generally extended to show the "two lowest unbid" suits.
After the trick is over, declarer knows which defender to finesse, "notices" and corrects his misplay, and finesses the correct defender. Superglue coup. The Superglue Coup is where a defender pulls out two cards together (as if they were superglued together). Declarer sees the cards and assumes they are adjacent in rank in the defender's hand.
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