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  2. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to each of the existing edges by a face. Thus, performing the extrude operation on a square face would create a cube connected to the surface at the location of the face.

  3. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    The primary face of the subdivision is called a principal polyhedral triangle (PPT) or the breakdown structure. Calculating a single PPT allows the entire figure to be created. The frequency of a geodesic polyhedron is defined by the sum of ν = b + c. A harmonic is a subfrequency and can be any whole divisor of ν.

  4. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The UV mapping process at its simplest requires three steps: unwrapping the mesh, creating the texture, and applying the texture to a respective face of polygon. [ 1 ] UV mapping may use repeating textures , or an injective 'unique' mapping as a prerequisite for baking .

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  7. Face (geometry) - Wikipedia

    en.wikipedia.org/wiki/Face_(geometry)

    In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object. For example, a cube has six faces in this sense. In more modern treatments of the geometry of polyhedra and higher-dimensional polytopes , a "face" is defined in such a way that it may have any dimension.

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    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    To add a normal index to a vertex index when defining a face, one must put a second slash after the texture coordinate index and then put the normal index. A valid normal index starts from 1 and matches the corresponding element in the previously defined list of normals. Each face can contain three or more elements.