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  2. Titanfall: Assault - Wikipedia

    en.wikipedia.org/wiki/Titanfall:_Assault

    Titanfall: Assault was a real-time strategy video game in the Titanfall series for mobile platforms in the style of Clash Royale. It was developed by Particle City and Respawn Entertainment from Electronic Arts , published by Nexon , and released for iOS and Android [ 1 ] in August 2017.

  3. Titanfall - Wikipedia

    en.wikipedia.org/wiki/Titanfall

    Titanfall: Assault was a top-down real-time strategy game for mobile platforms in the style of Clash Royale. It was developed by Particle City and Respawn Entertainment, published by Nexon, and released for iOS and Android [1] in August 2017. [2] [3] All servers for Titanfall: Assault were shut down on July 30, 2018. [4]

  4. Titanfall (video game) - Wikipedia

    en.wikipedia.org/wiki/Titanfall_(video_game)

    Edge wrote that Titanfall 's major issue was the Xbox One, which performed less admirably compared to the PC version. [14] GameSpot 's Chris Watters acknowledged that the PC's higher resolution was expected and that the Xbox 360 version had an even lower resolution, frame rate issues, and texture pop-in, though it still handled the game well ...

  5. List of Electronic Arts games - Wikipedia

    en.wikipedia.org/wiki/List_of_Electronic_Arts_games

    Download QR code; Print/export Download as PDF; Printable version; ... Titanfall: Titanfall: 2014 Titanfall: Assault: 2017 UFC: EA Sports UFC: 2014 EA Sports UFC 5: ...

  6. Category:Titanfall - Wikipedia

    en.wikipedia.org/wiki/Category:Titanfall

    Download QR code; Print/export Download as PDF; ... Titanfall: Assault; Titanfall: Frontline This page was last edited on 10 July 2024, at 01:33 (UTC). Text ...

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  8. Respawn Entertainment - Wikipedia

    en.wikipedia.org/wiki/Respawn_Entertainment

    Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.

  9. Effect and Cause - Wikipedia

    en.wikipedia.org/wiki/Effect_and_Cause

    When development of Titanfall 2 began, Keating used a multi-player map from the first game to create a mock-up of what the level would look like, and created a time swapping mechanic. [1] This level was the most labor- and time-intensive one in the game. As a result, Keating had to work extra hard to convince his co-workers of its potential. [1]