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  2. Tommy Tallarico - Wikipedia

    en.wikipedia.org/wiki/Tommy_Tallarico

    Tommy Tallarico (born 1967 or 1968) [1] is an American video game music composer, sound designer, and television producer. Since the 1990s, he has helmed audio production for numerous video games through his self-titled company. [2]

  3. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    The AdLib card was usurped in 1989 by Creative's Sound Blaster, which used the same Yamaha FM chip in the AdLib, for compatibility, but also added 8-bit 22.05 kHz (later 44.1 kHz) digital audio recording and playback of a single stereo channel. As an affordable end-user product, the Sound Blaster constituted the core sound technology of the ...

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  5. Forging Fortnite: How a North Carolina studio made the world ...

    www.aol.com/forging-fortnite-survival-story...

    For a time, it was the highest-grossing game in the world, generating more than $5 billion during its first full year — all while being free to play. On certain days, it brought in $100 million.

  6. Sound design - Wikipedia

    en.wikipedia.org/wiki/Sound_design

    Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...

  7. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.

  8. History of sound recording - Wikipedia

    en.wikipedia.org/wiki/History_of_sound_recording

    Ring-and-spring microphones, such as this Western Electric microphone, were common during the electrical age of sound recording c. 1925–45.. The second wave of sound recording history was ushered in by the introduction of Western Electric's integrated system of electrical microphones, electronic signal amplifiers and electromechanical recorders, which was adopted by major US record labels in ...

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