enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Kazuyuki Hoshino - Wikipedia

    en.wikipedia.org/wiki/Kazuyuki_Hoshino

    Kazuyuki Hoshino (星野 一幸, Hoshino Kazuyuki) is a video game artist who works for Sonic Team as the studio's creative director. His first role involved working with Sega on Sonic the Hedgehog CD as a character/sprite, special-stage, and visual designer.

  3. List of unofficial Sonic the Hedgehog media - Wikipedia

    en.wikipedia.org/wiki/List_of_unofficial_Sonic...

    The mod additionally features new textures and shading techniques designed to mimic those featured in Sonic Unleashed, and a revamped hub world. [41] Sonic the Hedgehog Megamix is a total conversion mod of Sonic the Hedgehog developed by Team Megamix. The modified game features redesigned levels and multiple playable characters, each with ...

  4. Yasushi Yamaguchi - Wikipedia

    en.wikipedia.org/wiki/Yasushi_Yamaguchi

    He designed the character Miles "Tails" Prower in an internal contest hosted by Sonic Team. [1] He originally named the character "Miles Prower", however SEGA wanted to call the character "Tails". SEGA and Yamaguchi reached a compromise on his name, with "Miles Prower" being the character's full legal name and "Tails" being his nickname.

  5. Sonic Superstars - Wikipedia

    en.wikipedia.org/wiki/Sonic_Superstars

    The presentation divided critics. While VG247 wished the developers had used pixel art, they thought Superstars was the best take on the classic Sonic art style in 3D. [78] GameSpot, Push Square, and TechRadar praised the visuals as colorful, [74] [76] [77] and Nintendo Life wrote Superstars "nails [Sonic 's] overall aesthetic and art style."

  6. Sonic the Hedgehog 3 - Wikipedia

    en.wikipedia.org/wiki/Sonic_the_Hedgehog_3

    The isometric concept was eventually used for Sonic 3D Blast in 1996. [23] [30] According to Naka, the team wanted a deeper story to expand the Sonic world, which greatly expanded the project size. [31] As Sonic was an action game with international appeal, they told the story visually, using in-game cutscenes, instead of text. [29]

  7. Sonic Triple Trouble 16-Bit - Wikipedia

    en.wikipedia.org/wiki/Sonic_Triple_Trouble_16-Bit

    Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.

  8. College Football Playoff Round 1 predictions & what Diego ...

    www.aol.com/sports/college-football-playoff...

    Just before the College Football Playoff kicks off, Dan Wetzel, Ross Dellenger, and SI's Forde provide a final preview of the 12-team bracket. They discuss the potential for five to six different ...

  9. Sonic Jam - Wikipedia

    en.wikipedia.org/wiki/Sonic_Jam

    "Sonic World" was part of an experiment to see how a Sonic the Hedgehog game would work in full 3D. [24] It served as a prototype for the first fully 3D Sonic game, Sonic Adventure, which began development for the Saturn but was released on its successor, the Dreamcast, in 1998. [22] "Sonic World" uses the same engine as Nights.