Search results
Results from the WOW.Com Content Network
In probability theory, a transition-rate matrix (also known as a Q-matrix, [1] intensity matrix, [2] or infinitesimal generator matrix [3]) is an array of numbers describing the instantaneous rate at which a continuous-time Markov chain transitions between states.
A Markov chain is a type of Markov process that has either a discrete state space or a discrete index set (often representing time), but the precise definition of a Markov chain varies. [6] For example, it is common to define a Markov chain as a Markov process in either discrete or continuous time with a countable state space (thus regardless ...
The Markov-modulated Poisson process or MMPP where m Poisson processes are switched between by an underlying continuous-time Markov chain. [8] If each of the m Poisson processes has rate λ i and the modulating continuous-time Markov has m × m transition rate matrix R , then the MAP representation is
In mathematics, a stochastic matrix is a square matrix used to describe the transitions of a Markov chain. Each of its entries is a nonnegative real number representing a probability. [1] [2]: 10 It is also called a probability matrix, transition matrix, substitution matrix, or Markov matrix.
This Markov chain is irreducible, because the ghosts can fly from every state to every state in a finite amount of time. Due to the secret passageway, the Markov chain is also aperiodic, because the ghosts can move from any state to any state both in an even and in an uneven number of state transitions.
This category is for articles about the theory of Markov chains and processes, and associated processes. See Category:Markov models for models for specific applications that make use of Markov processes.
For a continuous time Markov chain (CTMC) with transition rate matrix, if can be found such that for every pair of states and π i q i j = π j q j i {\displaystyle \pi _{i}q_{ij}=\pi _{j}q_{ji}} holds, then by summing over j {\displaystyle j} , the global balance equations are satisfied and π {\displaystyle \pi } is the stationary ...
A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.