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C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.
//By default, all methods in all classes are concrete, unless the abstract keyword is used. public abstract class Demo {// An abstract class may include abstract methods, which have no implementation. public abstract int sum (int x, int y); // An abstract class may also include concrete methods. public int product (int x, int y) {return x * y;}} //By default, all methods in all interfaces are ...
Interfaces and abstract classes are similar. The following describes some important differences: An abstract class may have member variables as well as non-abstract methods or properties. An interface cannot. A class or abstract class can only inherit from one class or abstract class. A class or abstract class may implement one or more interfaces.
In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.
Before a class derived from an abstract class can be instantiated, all abstract methods of its parent classes must be implemented by some class in the derivation chain. [25] Most object-oriented programming languages allow the programmer to specify which classes are considered abstract and will not allow these to be instantiated. For example ...
In the above UML class diagram, the Client class refers to the Prototype interface for cloning a Product. The Product1 class implements the Prototype interface by creating a copy of itself. The UML sequence diagram shows the run-time interactions: The Client object calls clone() on a prototype:Product1 object, which creates and returns a copy ...
public abstract class Saveable {// The invariant processing for the method is defined in the non virtual interface. // The behaviour so defined is inherited by all derived classes. // For example, creating and committing a transaction. public void Save {Console. WriteLine ("Creating transaction"); CoreSave (); Console.