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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  4. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]

  5. The Elder Scrolls V: Skyrim – Dawnguard - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V...

    The vampire lord skill tree contains eleven perks, and the werewolf skill tree contains eight perks. The vampire lord levels up through kills with its Drain Life spell or its bite attack, while the werewolf gains experience towards its skill tree by consuming corpses while transformed to extend the duration of the transformation.

  6. Action role-playing game - Wikipedia

    en.wikipedia.org/wiki/Action_role-playing_game

    Action role-playing games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's stats in order to determine relative strength and abilities.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. [87] Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. [88] kill ...

  8. Soulslike - Wikipedia

    en.wikipedia.org/wiki/Soulslike

    A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a dark fantasy setting. It has its origin in Demon's Souls and the Dark Souls trilogy by FromSoftware , the themes and mechanics of which directly inspired several other games.

  9. The Elder Scrolls: Arena - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls:_Arena

    [4] [16] The game was going to have a team of up to four party members, but that feature was dropped and reduced to a single adventurer. [17] Although the team had dropped all arena combat from the end game, because all the material had already been printed up with the title, the game went to market as The Elder Scrolls: Arena.