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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  4. TrueSkill - Wikipedia

    en.wikipedia.org/wiki/TrueSkill

    TrueSkill is a skill-based ranking system developed by Microsoft for use with video game matchmaking on the Xbox network.Unlike the popular Elo rating system, which was initially designed for chess, TrueSkill is designed to support games with more than two players.

  5. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  6. Online skill-based game - Wikipedia

    en.wikipedia.org/wiki/Online_skill-based_game

    In many U.S. states, the outcome must be determined entirely by the user's skill level. Successful skill games heavily modify the game play of "regular" casual games such as solitaire or sudoku in order to remove as many random events as possible. [6] The analogy is that the influence of chance in a skill game should not exceed the influence of ...

  7. Defensive spectrum - Wikipedia

    en.wikipedia.org/wiki/Defensive_spectrum

    A corollary to this is that, since defensive skill is at less of a premium on the left side, players at those positions must provide more offense than those on the right. [ 2 ] [ 3 ] Another corollary is that players can generally move from right to left along the spectrum successfully during their careers (especially as they age), [ 6 ] but ...

  8. Janka hardness test - Wikipedia

    en.wikipedia.org/wiki/Janka_hardness_test

    The Janka hardness test (English: / ˈ dʒ æ ŋ k ə /; [1] German:), created by Austrian-born American researcher Gabriel Janka (1864–1932), measures the resistance of a sample of wood to denting and wear.

  9. Brinell hardness test - Wikipedia

    en.wikipedia.org/wiki/Brinell_hardness_test

    Force diagram. The Brinell hardness test (pronounced / b r ə ˈ n ɛ l /) measures the indentation hardness of materials. It determines hardness through the scale of penetration of an indenter, loaded on a material test-piece.