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A simple experiment to demonstrate the ideomotor effect is to allow a hand-held pendulum to hover over a sheet of paper. The paper has words such as "yes", "no", and "maybe" printed on it. Small movements in the hand, in response to questions, can cause the pendulum to move towards the words on the paper.
Make a game out of getting to know someone better.
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
In linguistics, a yes–no question, also known as a binary question, a polar question, or a general question, [1] is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Yes_or_no_question&oldid=459114078"This page was last edited on 5 November 2011, at 10:02
A home invasion in an upscale Philadelphia suburb turned fatal over the weekend after a suspect broke into a home in Lower Merion Township at 2:20 a.m. on Sunday, Dec. 8, the Montgomery County ...
WASHINGTON (Reuters) -U.S. manufacturing contracted at a moderate pace in November, with orders growing for the first time in eight months and factories facing significantly lower prices for inputs.
The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"