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  2. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    The development of a strong speedrunning community is considered to have originated with the 1993 computer game Doom. [2] [3] [4] The game retained the "par time" mechanic from Wolfenstein and included a feature that allowed players to record and play back gameplay using files called demos (also known as game replays).

  3. Running with Speed - Wikipedia

    en.wikipedia.org/wiki/Running_with_Speed

    Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.

  4. Wright R-3350 Duplex-Cyclone - Wikipedia

    en.wikipedia.org/wiki/Wright_R-3350_Duplex-Cyclone

    With Pratt & Whitney starting development of their own 2,800 in 3 (46 L) displacement 18-cylinder, twin-row radial as the R-2800 Double Wasp in 1937, Wright's first R-3350 prototype engines with a 3,350 in 3 (54.9 L) displacement were run in May of the same year. Development was slow, due to the complexity, and the R-2600 receiving development ...

  5. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    The term was coined during early Doom speedrunning. When Andy "Aurican" Kempling released a modified version of the Doom source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. In a few months, in June 1999, Finnish Esko Koskimaa ...

  6. Quake done Quick - Wikipedia

    en.wikipedia.org/wiki/Quake_done_Quick

    Unlike conventional speedrunning records, the individual players who worked on these runs are not listed since there are always many different players working on these projects. Instead, the records are usually attributed to the “Quake done Quick team”, and details on who made which portion of the run can be found in the runs' descriptions.

  7. Renault 5 Turbo 3E Is a 500-HP RWD Hot-Hatch Homage - AOL

    www.aol.com/renault-5-turbo-3e-500-165100053.html

    The Turbo 3E follows from the retro 5 E-Tech but sports exaggerated bodywork and a motorsports-inspired livery. A pair of electric motors send 500 horsepower to the rear wheels and shoot the ...

  8. Mitsubishi 6G7 engine - Wikipedia

    en.wikipedia.org/wiki/Mitsubishi_6G7_engine

    The 2.5-litre 6G73 is a 24-valve SOHC design with two valves running off a single cam lobe on the exhaust valves using a forked rocker arm and each intake valve actuated with two cam lobes, with a smaller bore than the 3.0L version of the same block. Bore and stroke are 83.5 mm × 76 mm (3.29 in × 2.99 in); it is a 60-degree V6 and weighs ...

  9. Niftski - Wikipedia

    en.wikipedia.org/wiki/Niftski

    Niftski is an American speedrunner who is the fastest person in history to ever complete Super Mario Bros. at 4 minutes, 54 seconds and 631 milliseconds. He also holds other world records for the video game and was the first person to beat it in less than 4 minutes and 55 seconds.

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