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This is a list of light-gun games, video games that use a non-fixed gun controller, organized by the arcade, video game console or home computer system that they were made available for.
Grid features several different types of motorsports spanning three major regions.. Grid was developed and published by Codemasters, the creators of the TOCA series.It is a game in which the player runs their own race team, acting as the primary driver.
The game challenges players to fight against terrorist attacks on the Golden Gate Bridge, the Los Alamos nuclear power plant, and the Denver International Airport using optical guns.
After Burner: Climax [a] is a combat flight video game developed and published by Sega.The game is a part of the After Burner series, and was first released in arcades in 2006 and was later released digitally to Xbox 360 via Xbox Live Arcade and PlayStation 3 via PlayStation Network in April 2010.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
The kits used were Intel-powered PCs that featured a custom made JAMMA-to-PC I/O board. Other kits that were produced (40 in total) were given to members of Cecropia's staff. [ 5 ] Also two dedicated cabinets were sold to the public, these cabinets having been used to location test the game.
Gunslinger Stratos [a] is a series of third-person hero shooter video games, developed by Byking and Taito, and published by Square Enix.It debuted in arcades on July 12, 2012, with the scenario provided by Norimitsu KaihÅ (from Nitroplus) based on a concept by Gen Urobuchi. [1]
PC Gamer (US Edition) noted that whilst "the game delivers an intense, thrilling experience", this only lasted "20 minutes or so". [24] GameSpot shared similar sentiments, stating that " Ballistics loses much of its fascination within the first few hours of playtime" and that it would only take four or five practice sessions per track to master ...