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  2. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  3. Graph traversal algorithms - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  4. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Iterative deepening depth-first search; Class: Search algorithm: Data structure: Tree, Graph: Worst-case performance (), where is the branching factor and is the depth of the shallowest solution: Worst-case space complexity [1] Optimal: yes (for unweighted graphs)

  5. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on any nodes that have not yet been found). As usual with depth-first search, the search visits every node of the graph exactly once, refusing to revisit any node that has already been visited.

  6. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Dijkstra's algorithm, as another example of a uniform-cost search algorithm, can be viewed as a special case of A* where ⁠ = ⁠ for all x. [12] [13] General depth-first search can be implemented using A* by considering that there is a global counter C initialized with a very large value.

  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  8. Path-based strong component algorithm - Wikipedia

    en.wikipedia.org/wiki/Path-based_strong...

    The algorithm performs a depth-first search of the given graph G, maintaining as it does two stacks S and P (in addition to the normal call stack for a recursive function). Stack S contains all the vertices that have not yet been assigned to a strongly connected component, in the order in which the depth-first search reaches the vertices.

  9. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    The latter algorithm is based on special properties of the lexicographic depth first search (LDFS) vertex ordering [22] of co-comparability graphs. For co-comparability graphs also an alternative polynomial-time algorithm with higher running time O ( n 7 ) {\displaystyle O(n^{7})} is known, which is based on the Hasse diagram of the partially ...