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  2. Smacker video - Wikipedia

    en.wikipedia.org/wiki/Smacker_video

    Smacker video is a video file format (with the .SMK file extension) developed by Epic Games Tools, and primarily used for full-motion video in video games. [1] Smacker uses an adaptive 8-bit RGB palette. RAD's format for video at higher color depths is Bink Video.

  3. VP8 - Wikipedia

    en.wikipedia.org/wiki/Vp8

    VP8 is a traditional block-based transform coding format. It has much in common with H.264, e.g. some prediction modes. [8] At the time of first presentation of VP8, according to On2 the in-loop filter [9] and the Golden Frames [10] were among the novelties of this iteration.

  4. Bitstream - Wikipedia

    en.wikipedia.org/wiki/Bitstream

    Although typically implemented in low-level languages, some high-level languages such as Python [1] and Java [2] offer native interfaces for bitstream I/O. One well-known example of a communication protocol which provides a byte-stream service to its clients is the Transmission Control Protocol (TCP) of the Internet protocol suite , which ...

  5. Variable-length quantity - Wikipedia

    en.wikipedia.org/wiki/Variable-length_quantity

    Base-128 compression is known by many names – VB (Variable Byte), VByte, Varint, VInt, EncInt etc. [1] A variable-length quantity (VLQ) was defined for use in the standard MIDI file format [2] to save additional space for a resource-constrained system, and is also used in the later Extensible Music Format (XMF).

  6. Packetized elementary stream - Wikipedia

    en.wikipedia.org/wiki/Packetized_elementary_stream

    Size Description Packet start code prefix: 3 bytes: 0x000001 Stream id: 1 byte: Examples: Audio streams (0xC0-0xDF), Video streams (0xE0-0xEF) [4] [5] Note: The above 4 bytes is called the 32 bit start code. PES Packet length: 2 bytes: Specifies the number of bytes remaining in the packet after this field. Can be zero.

  7. Run-length encoding - Wikipedia

    en.wikipedia.org/wiki/Run-length_encoding

    Run-length encoding compresses data by reducing the physical size of a repeating string of characters. This process involves converting the input data into a compressed format by identifying and counting consecutive occurrences of each character. The steps are as follows: Traverse the input data.

  8. 8b/10b encoding - Wikipedia

    en.wikipedia.org/wiki/8b/10b_encoding

    To achieve this, the difference between the number of ones transmitted and the number of zeros transmitted is always limited to ±2, and at the end of each symbol, it is either +1 or −1. This difference is known as the running disparity (RD). This scheme needs only two states for the running disparity of +1 and −1. It starts at −1. [6]

  9. Orders of magnitude (data) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude_(data)

    1 bit – 0 or 1, false or true, Low or High (a.k.a. unibit) 1.442695 bits (log 2 e) – approximate size of a nat (a unit of information based on natural logarithms) 1.5849625 bits (log 2 3) – approximate size of a trit (a base-3 digit) 2 1: 2 bits – a crumb (a.k.a. dibit) enough to uniquely identify one base pair of DNA