enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In mathematics, reflection through the origin refers to the point reflection of Euclidean space R n across the origin of the Cartesian coordinate system. Reflection through the origin is an orthogonal transformation corresponding to scalar multiplication by − 1 {\displaystyle -1} , and can also be written as − I {\displaystyle -I} , where I ...

  3. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  4. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    Let a rotation about the origin O by an angle θ be denoted as Rot(θ). Let a reflection about a line L through the origin which makes an angle θ with the x-axis be denoted as Ref(θ). Let these rotations and reflections operate on all points on the plane, and let these points be represented by position vectors.

  5. Alhazen's problem - Wikipedia

    en.wikipedia.org/wiki/Alhazen's_problem

    The problem comprises drawing lines from two points, meeting at a third point on the circumference of a circle and making equal angles with the normal at that point (specular reflection). Thus, its main application in optics is to solve the problem, "Find the point on a spherical convex mirror at which a ray of light coming from a given point ...

  6. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  7. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  8. Symmetry operation - Wikipedia

    en.wikipedia.org/wiki/Symmetry_operation

    In mathematics, a symmetry operation is a geometric transformation of an object that leaves the object looking the same after it has been carried out. For example, a 1 ⁄ 3 turn rotation of a regular triangle about its center, a reflection of a square across its diagonal, a translation of the Euclidean plane, or a point reflection of a sphere through its center are all symmetry operations.

  9. Plane-based geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Plane-based_geometric_algebra

    L is a 2-reflection and is a 3-reflection, so taking their geometric product PL in some sense produces a 5-reflection; however, as in the picture below, two of these reflections cancel, leaving a 3-reflection (sometimes known as a rotoreflection). In the plane-based geometric algebra notation, this rotoreflection can be thought of as a planar ...