Search results
Results from the WOW.Com Content Network
A dimmer consisted of a glass jar filled with salt water with a metal electrode at each end. As the upper electrode was moved away from the lower [3] electrode, the resistance increased and the lights got dimmer. [4] [5] [6] The brightness also depended on the concentration of salt in the water. [4]
This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
Early examples of a rheostat dimmer include a salt water dimmer, a kind of liquid rheostat; the liquid between a movable and fixed contact provided a variable resistance. The closer the contacts to each other, the more voltage was available for the light.
A liquid rheostat or water rheostat [1] or salt water rheostat is a type of variable resistor. This may be used as a dummy load or as a starting resistor for large slip ring motors. In the simplest form it consists of a tank containing brine or other electrolyte solution, in which electrodes are submerged to create an electrical load .
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the ...
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
Feeding Frenzy (video game) Feeding Frenzy 2; Finding Nemo (video game) Finny the Fish & the Seven Waters; The Fish Files; Fish Fillets NG; Fish Tank (video game) Fishdom; Fishing Derby; FishVille; Flow (video game) Fluid (video game) Freddi Fish; Freddi Fish and the Case of the Missing Kelp Seeds; Freddi Fish 2: The Case of the Haunted Schoolhouse
For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the player can unlock more powerful weapons and abilities in the hack-and-slash and reach more ...