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Scene and sequel are two types of written passages used by authors to advance the plot of a story. Scenes propel a story forward as the character attempts to achieve a goal. [1] Sequels provide an opportunity for the character to react to the scene, analyze the new situation, and decide upon the next course of action. [2]
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.
The dramatistic pentad forms the core structure of dramatism, a method for examining motivations that the renowned literary critic Kenneth Burke developed. Dramatism recommends the use of a metalinguistic approach to stories about human action that investigates the roles and uses of five rhetorical elements common to all narratives, each of which is related to a question.
Mise-en-scène (French pronunciation: [miz ɑ̃ sɛn] ⓘ; English: "placing on stage" or "what is put into the scene") is the stage design and arrangement of actors in scenes for a theatre or film production, [1] both in the visual arts through storyboarding, visual themes, and cinematography and in narrative-storytelling through directions.
An act is a major division of a theatre work, including a play, film, opera, ballet, or musical theatre, consisting of one or more scenes. [1] [2] The term can either refer to a conscious division placed within a work by a playwright (usually itself made up of multiple scenes) [3] or a unit of analysis for dividing a dramatic work into sequences.
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Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for producing realistic action sequences.
Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.