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The following is a list of PC games that have been deemed monetarily free by their creator or copyright holder. This includes free-to-play games, even if they include monetized micro transactions. List
Download as PDF; Printable version; In other projects ... Super Nintendo Entertainment System Selectable in some PC shooters: 400: ... Full HD: 1080i, 1080p: 24, 25, 30:
FHD (Full HD) is the resolution 1920 × 1080 used by the 1080p and 1080i HDTV video formats. It has a 16:9 aspect ratio and 2,073,600 total pixels, i.e. very close to 2 megapixels, and is exactly 50% larger than 720p HD ( 1280 × 720 ) in each dimension for a total of 2.25 times as many pixels.
As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...
Video standards associated with IBM-PC-descended personal computers are shown in the diagram and table below, alongside those of early Macintosh and other makes for comparison. (From the early 1990s onwards, most manufacturers moved over to PC display standards thanks to widely available and affordable hardware). Comparison of video resolutions.
Version 3.0 increased the bandwidth to 6 Gbit/s to support Ultra HD (3840 × 2160) 30 Hz video, and also changed from being frame-based, like HDMI, to packet-based. [229] The fourth version, superMHL, increased bandwidth by operating over multiple TMDS differential pairs (up to a total of six) allowing a maximum of 36 Gbit/s. [230]
2K resolution is a generic term for display devices or content having a horizontal resolution of approximately 2,000 pixels. [1] In the movie projection industry, Digital Cinema Initiatives is the dominant standard for 2K output and defines a 2K format with a resolution of 2048 × 1080.
HDMI gained similar capability in version 2.0, which increased the maximum allowed transmission speed to 600 MHz TMDS (18 Gbit/s). The NVIDIA GeForce GTX 980, launched in late 2014, was the first graphics card to implement this capability, which was sufficient for 5120 × 2880 at 30 Hz with 30 bit/px color depth.