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Resident Evil Zero (or Resident Evil 0) [b] is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team.
Resident Evil 4: Wii Edition [110] Resident Evil Archives: Resident Evil [111] Resident Evil Archives: Resident Evil Zero [110] Retro City Rampage DX+ EU. Rugby League 3 [112] Rune Factory Frontier [113] SD Gundam Gashapon Wars: SNK Arcade Classics Vol. 1 [114] Sakura Wars: So Long, My Love [115] Samurai Shodown Anthology [116] Samurai Warriors ...
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Despite saying that "Resident Evil characters have a hard time retaining a personality as it is, she was seen as interesting enough by the developers to make her the co-protagonist of Resident Evil 0." [46] Joystiq ' s David Hinkle praised her inclusion in Resident Evil 5 ' s downloadable content, similarly stating "we're all for bringing [her ...
Resident Evil Zero: Development for the game started on the Nintendo 64 late in its lifespan, but due to the development team being unable to fit the game's data within an N64 cartridge, development transitioned to the GameCube, for which it was released in 2002. The final game retained the cancelled N64 version's premise and story, but was ...
[84] [85] Though Resident Evil 4 was eventually ported to Nintendo's Wii in 2007, it also received a high-definition re-release for PlayStation 3 and Xbox 360 in 2011. [86] [87] The 2002 GameCube remake of Resident Evil and Resident Evil Zero also received remasters for newer consoles in 2015 and 2016, respectively.
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MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.