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Resident Evil Zero (or Resident Evil 0) [b] is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
Resident Evil 4 is one of the most beloved entries in the survival horror franchise, and the last game before the series moved towards a more bombastic, action-focused style. There are many ...
Survival horror is a subgenre of horror games.Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics.
The player, controlling Chris Redfield, can use defensive weapons such as daggers when grabbed by zombies.The game features 3D models over pre-rendered backgrounds.. Resident Evil is a survival horror game where the player controls the on-screen character from a third-person perspective to interact with the environment.
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