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  2. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

  3. Sodipodi - Wikipedia

    en.wikipedia.org/wiki/Sodipodi

    Sodipodi started as a fork of Gill (abbreviated from "GNOME" and "illustration"), [1] a vector-graphics program written by Raph Levien.The main author is Lauris Kaplinski [], [2] [3] a son of the famous Estonian writer and poet Jaan Kaplinski, [4] and later there were several other people who also contributed to the project.

  4. Category:Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics

    Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.

  5. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  6. Bob Sproull - Wikipedia

    en.wikipedia.org/wiki/Bob_Sproull

    In 1973, Sproull and William M. Newman wrote Principles of Interactive Computer Graphics; a second edition was published in 1979. This was the first comprehensive textbook on computer graphics, and was regarded as the graphics "bible," until it was succeeded by Foley and van Dam's Computer Graphics: Principles and Practice.

  7. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration [4] when available.

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  9. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...