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Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.
Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.
Traditional animation (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century. [57] The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. [58] To create the illusion of movement, each drawing differs slightly from the one ...
The busts are also animated to blink, speak, drink and turn left and right for a short sequence. J. Stuart Blackton's Chew Chew Land; or, The Adventures of Dolly and Jim (1910) features primitive claymation in chewing-gum inspired dream scenes. [11] Walter R. Booth's Animated Putty (1911) featured clay molding itself into different shapes. [12]
The sparser type of animation which originally had been an artistic choice of style for UPA was embraced as a means to cut back production time and costs. Full-frame animation ("on ones") became rare in the United States, outside its use for a decreasing amount of theatrical productions.
Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the ...
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