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Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.
The Video Buffering Verifier (VBV) is a theoretical MPEG video buffer model, used to ensure that an encoded video stream can be correctly buffered, and played back at the decoder device. By definition, the VBV shall not overflow nor underflow when its input is a compliant stream, (except in the case of low_delay).
The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. [4] Screen buffers should be distinguished from video memory . To this end, the term off-screen buffer is also used.
Buffering and pixelation are the scourge of streaming video. It ruins the experience for viewers, robs advertisers of revenue as said viewers tune out, and causes technical headaches for streaming ...
While X was filled with fans eager to watch the start of Jake Paul vs. Mike Tyson on Netflix, many were complaining about buffering and image issues during earlier fights, causing disappointment ...
Many video player programs (e.g. MPlayer) feature the ability to drop frames if the system is overloaded, intentionally allowing a buffer underrun to keep up the tempo. The buffer in an audio controller is a ring buffer. If an underrun occurs and the audio controller is not stopped, it will either keep repeating the sound contained in the ...
Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...