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  2. Kindergarten readiness - Wikipedia

    en.wikipedia.org/wiki/Kindergarten_readiness

    For example, the Chicago School Readiness Project trained teachers in classroom behavior management strategies in order to promote greater emotional support in the classroom. [1] Children in classrooms whose teachers’ received the intervention showed better self-regulation, fewer behavior problems, and better academic skills compared to ...

  3. Modern elementary mathematics - Wikipedia

    en.wikipedia.org/wiki/Modern_elementary_mathematics

    For example, children's robotics projects and competitions include mathematical tasks. Some elementary mathematical topics, such as measurement, apply to tasks in many professions and subject areas. Unit studies centered on such concepts [17] contrast with project-based learning, where students use many concepts to achieve the project's goal.

  4. Math circle - Wikipedia

    en.wikipedia.org/wiki/Math_circle

    A math circle is an extracurricular activity intended to enrich students' understanding of mathematics.The concept of math circle came into being in the erstwhile USSR and Bulgaria, around 1907, with the very successful mission to "discover future mathematicians and scientists and to train them from the earliest possible age".

  5. Developmentally appropriate practice - Wikipedia

    en.wikipedia.org/wiki/Developmentally...

    Children learn best when they are actively involved in their environment and build knowledge based on their experiences rather than through passively receiving information. Active learning environments promote hands-on learning experiences and allow children to interact with objects in their environment, as well as their peers and teachers.

  6. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    [2] SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields. As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms.

  7. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    Experiential education can involve various tools like field work, policy and civic activity, and entrepreneurship outside of the classroom along with games, simulations, and role plays. In these activities, students may establish group goals, practice decision-making skills, and develop leadership skills, which can also enhance student ...

  8. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  9. Arts integration - Wikipedia

    en.wikipedia.org/wiki/Arts_integration

    These skills are simple and easy to learn and teach, and will be infinitely useful in creating lesson plans and in practice. Once an arts-integrated environment is established, techniques, examples, and information can be shared amongst colleagues. [25] They can discuss findings and share what works and does not work within the classroom.

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