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  2. Data access object - Wikipedia

    en.wikipedia.org/wiki/Data_Access_Object

    In software, a data access object (DAO) is a pattern that provides an abstract interface to some type of database or other persistence mechanism. By mapping application calls to the persistence layer, the DAO provides data operations without exposing database details. This isolation supports the single responsibility principle.

  3. Object–relational mapping - Wikipedia

    en.wikipedia.org/wiki/Object–relational_mapping

    An alternative to implementing ORM is use of the native procedural languages provided with every major database. These can be called from the client using SQL statements. The Data Access Object (DAO) design pattern is used to abstract these statements and offer a lightweight object-oriented interface to the rest of the application. [5]

  4. Abstract Document Pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_Document_Pattern

    An object-oriented structural design pattern for organizing objects in loosely typed key-value stores and exposing the data using typed views. The purpose of the pattern is to achieve a high degree of flexibility between components in a strongly typed language where new properties can be added to the object-tree on the fly, without losing the support of type-safety.

  5. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    In software engineering, the initialization-on-demand holder (design pattern) idiom is a lazy-loaded singleton. In all versions of Java, the idiom enables a safe, highly concurrent lazy initialization of static fields with good performance. [1] [2]

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Data abstraction is a design pattern in which data are visible only to semantically related functions, to prevent misuse. The success of data abstraction leads to frequent incorporation of data hiding as a design principle in object-oriented and pure functional programming.

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. Data transfer object - Wikipedia

    en.wikipedia.org/wiki/Data_transfer_object

    In the field of programming a data transfer object (DTO [1] [2]) is an object that carries data between processes.The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [2]

  9. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]